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Hands on the Noi #1 – Final Fantasy V Advance January 28, 2009

Posted by Noi in Hands on the Noi.
1 comment so far

In this day and gaming generation, it actually takes a lot of work and polish for me to be very impressed by a game within just an hour or two of playing. So recently, I’ve been taking a trip down nostalgia lane, revisiting old console games to look for that joy and excitement that I used to find over sitting down and playing games non-stop, which is something I rarely do nowadays unless I’m in “in the zone”, if you will. On one of these trips (a.k.a. heading over to my local Play N’ Trade to scoop up some retro titles), I saw a complete copy of FFV Advance (Box, Manual and Game) just sitting there. Now I call myself a Final Fantasy fanboy all I want, but the truth is, there are a few of the main titles in the series that I’ve yet to beat, or play much of at all, V being one of them. Going on a gut instinct, I sacrificed some other $5 SNES games to pick up FFVA, and so far, it’s been a very good $20 investment.

The one FF title I hadnt really been interested about before. I regret not picking it up sooner.

The one FF title I hadn't really been interested about before. I regret not picking it up sooner.

FFV picks up the Job system back from FFIII, but gives a definitive cast of characters rather than the generic Onion knights from the previous game. I tend to like that more in RPGs rather than having a “create a character” scheme because while you may or may not like the character the developers give you, it allows for actual character development in games, which usually improves the plot quite a bit. Anyway, the game introduces a young Freelancer called Bartz, who while randomly traveling with his chocobo partner “Boko”, discovers a meteorite impact site, next to which is a young lady, Leena and an old man, Galuf. Shortly afterwards they meet a pirate, Faris, and they all set off to discover what is causing the elemental Crystals, the central theme for nearly every pre-VII game.

The spritework is average FF fare, but still looking good. The text is also easy to read.

The spritework is average FF fare, but still looking good. The text is also easy to read.

Another thing I’d like to add about this specific gem’s gameplay is that unlike FFIII, which is a game I liked, but disliked because of this very reason, you don’t have to worry about your stats changing depending on what Job you’re using as you level up. A character’s core stats are fixed, and will change along with their HP and MP depending on what Job said character has equipped at the moment. This way, you can focus on raising those Job levels just so you can have your characters multi-task as much as possible, without compromising your stats in the process. Like I mentioned before, this is one aspect I REALLY disliked about FFIII, since unless you could hold out until getting the Monk job and spent a lot of time just gridning as a Monk, it would be impossible for a character to even come close to getting 9999 HP.

Now, while I’ve only gotten marginally far into the game thus far, and haven’t even caught a glimpse of the villain in this game yet, I do believe I’ll be as entertained by it as I have been so far. I think part of the reasoning for that is the fact that I’m constantly changing the way I travel through the world, what with starting out using a Chocobo, carrying on on foot, using a boat, ditching the boat for a Wyvern, and now commandeering a new vessel, from what I can assume now that I’ve ditched the Wyvern too. I’ve also gotten a few laughs from the different main characters cracking jokes here and there.

My official rating of the game may vary later on, but for now?

I give this game a solid A. Now I should get to work on my Unfinished games and my Dissidia: Final Fantasy review…

Mach’s Blueprints #2 – Guitar Hero Arcade January 28, 2009

Posted by Mach in Mach's Blueprints.
4 comments

Here’s another Mach’s Blueprints Segment. For those of you who don’t know what this segment is for, it’s for all my first impressions go for certain games. Ironically, the last time I did this was for another Guitar Hero game, that one being Guitar Hero: World Tour several days before its release.

Time to kill some space so this avatar and rather tall image won’t collide. >:3

Kinda sucks how nothing ever works the way you want em’ too, huh?

So my area was lucky enough to be graced with a Guitar Hero Arcade cabinet. I won’t exactly say where, but we have one for a good amount of time. A friend and I decided to check it out since I had time to kill between my classes.

So this is the Guitar Hero Arcade Cabinet.

It looks incredibly simple and ironically running off of Guitar Hero guitars for the 360. Not horribly impressed there. On top of that, the cabinet had the sides mixed up. See that World Tour guitar? First player. That Guitar Hero 2 Guitar? Second player. What sides do the wires pop out on? The opposite sides. But overall, what did I think about the game? First, this:

That will be all.

That will be all.

As for the actual review segment, click the jump to read it.

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Len #19 – In need of the people’s help! January 27, 2009

Posted by Ren in Len's Rants.
11 comments

Hay thar peoplesz. It’s Len, whom you all deemed a sexy beast.

Dan loves me. So does Reb. ^_______^

Anyway, as the title states, I am in desperate need of the people’s help. You see, there are plenty of games I wish to get, but I’m always limiting myself to one. I’m switching jobs this June and so everyone will bid farewell to richman Mr. Caistle. That’s why I’ve been putting most of my cash in the bank for a number of years now.

But anyways.

There are too many games I wish to get. >_>

  • Castlevania: Portrait of Ruin (DS) – It freezes on my flashcard.
  • Wild ARMs Alter Code F (PS2) - Unfortunately, I can’t burn it because it’s dual-layered. I’d have to order it online if I wanted it, though.
  • Left4Dead (360) – I suck HAAAARD at shooting oriented stuff, but still, the demo was so damn fun.
  • Infinite Undiscovery (360) - I’ll be looking for this “Used”.. I heard it was terrible.
  • Guilty Gear 2: Overture (360) - I have no idea whether they changed it for the good or the bad.. but I still crave it. Might get this “Used” as well.
  • Chrono Trigger (DS) - My flashcard sucks.
  • Fallout 3 (360) - Worth the hype?
  • Fable II (360) – Even though the predecessor is still laying there.

And that’s about it for now. My cousin recently purchase The Last Remnant, so I don’t have to go out of my way to get it.

Mach #44 – Have an update. [Er... Update] January 26, 2009

Posted by Mach in Mach's Rants.
7 comments

UPDATE: Yo, ranters. I figured I should put it up here since it’s the first thing you’re gonna see. We need to start discussing our blog theme. Sousuke has given us the gift of Custom CSS and I don’t want to see it go to waste on a theme the site left for us to choose. We need to make something that will make Disc Read Error unique.

I really should be doing my homework right now. Seriously, it’s easy as hell, short as hell, but I’m just WAY too lazy to do it right now… Probably because it’s work, right?

Right.

Anyway, picked up some games this past weekend. Honestly, if I don’t have enough already on my plate, I just decided to toss in another one for good measure anyway. Probably because it’s the “gamer” thing to do… Or not, but whatever. I picked up Fatal Frame III: The Tormented and Chrono Trigger DS. Time for a little explanation to why I picked these up.

So my friends and I were talking about scary movies and games that scare the shit out of us. One of the games that was brought up was Fatal Frame. I remember one Christmas my cousin had played Fatal Frame II: Crimson Butterfly for us and we were all just watching him. I wasn’t even playing and I was authentically scared the crap out of. Mostly because it was just mad creepy to watch. My friend is lucky enough to actually own all three of them so far, so we decided to drop by his place and go watch him play it for a while so another friend and I could get scared shitless while he did all the motions. He had beaten them anyway, so it wasn’t that big of a deal anyway. We started out with Fatal Frame III, but horribly enough I missed most of it since I fell asleep. I was tired. Played that for a short while, and then moved on to the second one for about an hour. At that point, then I had to bounce.

That Sunday, I had to go drop my Grandma off at work anyway, so I figured, while I’m out, I might as well pick up some new games or just check if anything is available and stuff. Circuit City had nothing, the Gamestop I went to ended up having Fatal Frame III. I had mentioned to my friends and the Noi’s stream chat that this one had the game, but what were the odds that the game was gonna be there a couple weeks later? I figured, “Eh, what the hell”, sucked it up, and just bought the game. Came out to about $43 after discount and taxes.

I decided to whip back home, but not before checking the Best Buy that was on the way. I recalled that Best Buy was selling Chrono Trigger DS that week for cheap. A $10 discount from the original price? I’m sold. Saved me from buying it for $35 at Gamestop as well. And I got the poster for it as well.

Also, I’m not sure if I’m the only one who’s noticed this or if all Gamestops are doing this.

Go to your local Gamestop. Find a display case for Chrono Trigger. Look inside the box.

Here’s the big question: Is the game still inside the box?

I’ve been baffled whether or not it was intentional or anything. I’d like to think it was a mistake, but two out of the five Gamestops I visit seem to be doing it.

Just tell me I’m weird for noticing that already.

No Persona 4 progress since last Wednesday, I’ve just been too lazy to go and play it. On my backloggery, I said that  I wouldn’t touch Chrono Trigger DS until I finished Apollo Justice. I lied, I played it last night, and I’m weird enough to actually like playing it on Classic as opposed to DS (Game owners should know what this means). YES, I LIKE THE FACT YOU HAVE TO SQUINT AT THE TEXT JUST TO LOOK AT IT. Marle just disappeared again and I’m in that underground dungeon with Lucca now. Not too far. :|

Anyway, definitely not playing Fatal Frame III until I get the other two, or at least a copy I could play it on… Even if it is copied.

I should go do my homework so I could play the Resident Evil 5 demo. I’ll probably do a Blueprint on it later. Even a multi-review with any of the ranters, if they’re up to it.

Point for anyone remembering what a Blueprint is here.

Until then, later~

A Step into Tales – The Decimals #5.5 – A Knight, a New World, and Another Symphony January 25, 2009

Posted by Ren in The Decimals.
1 comment so far

They say, “Only the best is rewarded with a sequel.”

Actually, that’s a lie. A total lie. I don’t know if anyone actually says that, I just made that up. Because from common reception, it’s true. For what the gaming population believes is the “best” and mostly highly rated is often rewarded with a sequel. Or at least some sort of fandom.

People simply can’t abandon their cashcrops, y’know?

Just take a look at Final Fantasy VII. A firm, solid example.

Now.. we all know that Tales of Symphonia is pretty much the FFVII of the Tales series. It’s certainly not a surprise that it was gifted with a sequel, either. Worth the fandom? I suppose so.

In the summer of 2008, Tales of Symphonia: Dawn of the New World was released for the Nintendo Wii in Japan. Then in November 2008, it was released in the United States.

The hero of this tale is a young, timid, and rather cowardly boy named Emil Castagnier. You could say he’s somewhat similar to our former ToI hero, Ruca. However, you’ll quickly discover that Emil is a more complex character as you delve deeper into the storyline.

The game starts off during the purge and destruction of Palmacosta. Our heroine, Marta is being chased. As she is about to be attacked, she pleads for “Ratatosk’s” help. Our hero, Emil, emerges out of no where and quickly saves her. After this, Emil catches sight of our former hero, Lloyd, killing his parents. He’s aghasted and keeps a grudge towards Lloyd.

He goes to Luin to stay with his aunt and uncle who hate his guts. The whole town believes he brings some sort of “bad luck” with him. After hearing a monster’s calling, he rushes towards it, only to be attacked. Through this, he meets the heroine, Marta.

Much later, he becomes a “Knight of Ratatosk,” serving and protecting Marta. Marta’s purpose for traveling is to unleash Ratatosk once more onto the world so that it may be “saved”. In order to do this, however; she must collect a number of cores (which Lloyd is also collecting). This begins their journey.

This game introduces a peculiar love story between the shallow and shy Emil and the annoying enthusiastic Marta. There is some development in it, however; it’s pretty much thrown in there. Like in stereotypical anime, Marta pretty much views her precious Emil as her “prince” or “knight in shining armor”.

There are two personalities to our dear Emil. We have our “normal,” green-eyed Emil and our red-eyed “Ratatosk Mode” Emil. They’re pretty much the complete opposite of each other, “normal” Emil being the more compassionate, yet fragile and weak one. “Ratatosk Mode” Emil was the super badass more agressive type with pretty much all of the fighting skills.

Emil is dosed with a large amount of character development in this game, making the player want to delve deeper and deeper into the storyline. It depends on if you like our young hero, though.

Tales of Symphonia: Dawn of the New World pretty much takes its predecessor’s dungeons and revamps them, introducing a remixed experience. The dungeons aren’t exactly the same as the original, as they have new features among other things. New puzzles and all that junk.

The world map has also changed, bringing us a less exciting experience by POINT AND CLICK. Still, if you’re not one for world maps, then this is pretty much a big relief on your end. There really isn’t a need to use the Wiimote’s ability, aside from a few puzzles here and there.

We also get a large dose of Symphonia reminsicing by bringing back characters. Not only this, but they also join your team. However, they don’t level up. As they come and go in later chapters, their levels jump. One thing that annoyed the crap out of me in this game was the Lloyd praise. I hate his guts. It seems his personality changed, as well, making him a more serious person, etc. That’s not the Lloyd I knew.

This game brings back a combination of the LMBSes of TotA and ToD(PS2). Full field roaming and all that junk. The aerial attacks and combos are perhaps the most captivating this about this game. Its battle system can be compared to ToI, however; I personally prefer this one. It’s more fun.

You can also catch monsters and level them up to fight with you in battle. It’s quite fun, once you’ve collected the right ones. I personally enjoyed this aspect, EXCEPT FOR THE FACT THAT THAT STUPID DOLPHIN STEALS MY KILLS. :( But yeah, you get my point. They level up extremely fast, as well. They have elements and they evolve. Kinda like Pokemanz.

Either way, this game is fairly easy. It presents to us a large change in the Symphonia world, showing the aftermath of the joining of the two worlds.

I’m sick as hell right now, so this post may seem a bit half-assed, but oh well.

Hey! Listen! #3 – The Golden Age January 24, 2009

Posted by Sousuke in Hey! Listen!.
7 comments

What’s this? Number 3? Yes, I can still count; don’t worry! There’s a reason for this. I haven’t played Zelda 2 in AGES, so I want to get a grip on it again before I review it. Got it? Got it. Good. So with that said, on to Hey! Listen! – The Golden Age. This time around, we’re looking at The Legend of Zelda: A Link to the Past; also known as Zelda III for the Super Nintendo Entertainment System. One of my favourites of the series, though it’s hard to choose just one favourite. This game, however, is one that stands up even today as one of the greatest classics of all time.

Boxart!

Boxart!

I actually remember when I got this gem. I don’t remember how old I was at the time [and am too lazy to do the math] but it was shortly after it came out. I remember having seen it somewhere, and watching the player get the Magic Powder, and for some reason that is the image that stood out in my mind. I somehow managed to convince my dad to buy it for me–though it was a total surprise. He just gave it to me when he got home from work. I wasn’t complaining, in any case.

Zelda 3 was much like the previous Zelda games, in that you were yet another silent protagonist named Link, there was a Triforce, and a princess named Zelda that probably needed rescuing. Actually, the first lines of the game tell you that Zelda is imprisoned in the castle, and urge you to go save her. Oh no! The difference this time around, is that you actually save Zelda during the first bit of gameplay, leaving her in the Sanctuary as you proceed through your first set of dungeons and obtain the Master Sword. Alas! After that, Zelda goes and gets herself kidnapped again!

z3shot1

Of course, your uncle goes out and tells you to stay home. Do you listen? Nah!

This is where the game takes a turn from the previous games; one that becomes a trademark in many more Zelda games: a parallel world arises called the Dark World–a ruined version of the land called the Golden Age, a place where the Triforce was prominent, and the people lived in peace. It was turned into the Dark World by Ganon, who used the Triforce’s power to corrupt the land. So now, not only did you have to save Zelda, but you needed her help to defeat Ganon, and restore the Triforce and the Golden Age.

Of course, being Link, you manage to pull this off, but not before working your way through several dungeons [at the moment, I can count thirteen, but it's late so I could be wrong], defeating many a boss, and collection a plethora of useful tools and weapons. A Link to the Past seemed to be a pioneer for the Zelda weapons, however–many that appeared in the first two titles didn’t come back, and several that DID appear in LttP stuck around, and can still be seen in the more recent games. The Hookshot, the Boomerang, and the Magic Hammer, to name a few. This is also where the Ocarina [called the Flute in this game] first appear, if I remember correctly.

the first in the Dark World.

One of the more annoying bosses: the first in the Dark World.

navi
A Link to the Past has actually had several iterations over the years. First, of course, hit the SNES in 1992. A whole ten years later, we saw it once again, but this time for the Game Boy Advance, paired with Four Swords. Most recently, the Wii Shop Channel released LttP for the Virtual Console in early 2007.

Where does Zelda 3 fit into the Zelda timeline? It’s hard to say–though stick around; I’ll definitely be posting my theories in the near future.

As long as there is a Triforce, there will be a Zelda.
As long as there is a prosperous kingdom, there will be an evil bent on destroying it.
And as long as there is an oppressing force, threatening Hyrule…
There will be a boy. In a green tunic, with a silver shield, and a magic blade…
To stand against it.

In the end, I think this game gets a well deserved…

9/10! It’s not quite perfect, but it comes pretty damn close. In my books, it’s the gem that made the Zelda series what it is.

Dan #21 – General Gaming Update January 24, 2009

Posted by Dan in Dan's Rants.
4 comments

Yep. Not much on the life front right now, so this update’s all about them vidja gaems.

I’ve beaten a few, removed a few, and I’m about to get a couple more. Not much to do during unemployment but play video games. I haven’t enrolled in college yet, either, so… Nothing to do but hang out at home playing games all day hoping I’ll get a call back for one of the million applications I’ve filled out.

Anyway, ‘nough about that. On to games. I’ll run down some recent changes to my backlog (in no particular order) and go into a tad of detail on each.

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Noi #4 – E-Everyday’s Not so Great at my Junes. January 23, 2009

Posted by Noi in Noi's Rants.
3 comments

Sigh. It’s been a tiring week for me, hence the lack of any real updates besides my little Animal Crossing contest update, which is up and ready to go starting next week. I’ve got tests to study for, and hardly any time to get gaming done, which actually makes me kinda restless since my backlog of games only keeps growing in the meantime. So anyway, onto the game updates.

This week, I managed to beat Shin Megami Tensei: Persona 4. You can read my impressions of the game over at Slaves to the Grind. But in a nutshell, it was a blast playing through it, though I am just a little bit dissapointed at how easy it was compared to it’s predecessor. While tedious, I am somewat a masochistic gamer (which shows, seeing how I’ve picked up a copy of Shin Megami Tensei: Nocturne right after beating Persona 4), so while the completly random OHKO from a Hama/Mudo spammer in P3 did piss me off, it’s those kinds of experiences that leave you a lasting impression of a game. I mean, it’s a lot more fulfilling to finally beat a game that’s taken you a long time than a game that you can beat in one sitting, right?

Moving away from my PS2, which is what I usually talk about, I’ve actually been playing quite a lot of Megaman (NES), over both an emulator and my own copy in the Megaman Collection. I just spontaneously decided to do so one day, and I’ve been beating the game once a day for the past week. Odds are, I was motivated by Team Nekokan’s “No Sleep until Clear!!” song, which reminded me just how much I blew at getting through all those tough segments in the game like Gutsman’s platforms and the oh-so-hated Yellow Devil. Currently, my personal best record is beating all of the robot masters without using a single continue, which is something I never really expected to accomplish  so quickly due to the completely random nature of some of the game’s traps (I’m looking at you, flying Iceman shooting platforms). I’ve yet to beat the Yellow Devil while taking no damage, but I’m close. I’m still nowhere as good enough to take on all the robot masters with the buster only, though I might just 1CC the game before long, if I’m lucky.

Then there’s a plethora of other games I’ve been playing randomly. I’ve put a few hours into Valkiria Chronicles ever since I restarted it, and right now I’m back to that horrible chapter which is what made me re-start in the first place. I’m taking my sweet little time to prepare for it, though I probably shouldn’t delay it too much. Then there’s Yoshi’s Island (SNES) and Sly Cooper and the Thievius Raccoonus, both of while are lovely platformers that I expect to sink a few more hours of game time on in the next week.

…Honestly though, I still haven’t quite recovered from beating Persona 4. It’s left me this huge void where all the hours I spent playing it are, but I’m forcing myself to not go on with the game’s second cycle, which is tempting enough to do. I plan on either completing or beating Persona 3 FES’s second cycle before that, though not until I manage to take down a few other RPGs that are just looming along the corner. Rogue Galaxy is my next planned RPG to beat, but it’s actually pretty addicting, so it might just rope me in from my post-Persona 4 depression.

Anyway, he’s the song/video from Team Nekokan I mentioned earlier, “No Sleep until Clear!!”.

I’m going back to sleep. Peace.

Repede Limit #2 – Tetris Attack January 22, 2009

Posted by Mach in Repede Limit.
6 comments

This is a rather old review of mine. Probably something I typed up last year for a review blog I did with some friends. The blog itself is now being defunct. There’s another one of my reviews there that I’ll probably repost here in due time, but this just seems appropriate to post up right now… You know, because I suck writing reviews on games I just played. Really, I can’t remember for the life of me what I just played. It’s why I can’t write my Time Hollow review right now.

This game holds a special place in my heart. It’s one of the very first puzzle games that I intensely got into and spent quite amount of dedication to. Although it was the GameBoy version that I spent most of my time with on this game, the SNES version plays almost exactly the same with perhaps some exception that the GameBoy lacked one character and the same sense in competition. Because of emulators today, I’ve gotten more of an opportunity to play the SNES version, which is the obvious superior version of the two.

THE GAME OF THE GODS.

THE GAME OF THE GODS.

Originally, this game was based off the Japanese release Panel de Pon. Instead of using fairies like Panel de Pon used, the gameplay for North America was changed to Yoshi characters that were primarily featured as enemies in Super Mario World: Yoshi’s Island, with the exception of Poochy. This game didn’t see a Japanese release until June 30, 2000 through the Satellaview Satellite Modem service. Tetris Attack, ironically, doesn’t play like the normal Tetris we know and love. Instead, the game play involves rising blocks that players must get rid of quickly by using a rectangle shaped cursor (two blocks length) to switch block and match up the block accordingly. When the player switches matches three or more of the same type of block, the block is destroyed and must continue to do more of the same as the game play continues. The game is over when your blocks reach the top of the screen. A combo occurs when 4 or more blocks are destroyed on a single flip. Players can also execute chains during gameplay. Chains are instances when blocks fall as a result of clear trigger and form another clear, making a chain occur.

The game features several game modes:

Endless Mode was a single player mode that players would play until they lost as a result of their blocks reaching the top. Prior to the start of Endless Mode, players can customize their difficulty level along with how fast the block start rising at the beginning.

Stage Clear mode involved players playing up until a point where a clear line would appear. Players would have to put all the blocks below the line to clear the stage and move on. The game progressively gets harder as you advance through the stages as a result of the lines showing up at a later time in the stage.

Versus mode can be played with one or two players. Two players would duke it out against each other until one of their block stacks reaches the top of the screen. Garbage blocks can be sent to an opponent as a result of a combo or chain. The garbage blocks can exceed the stage limits, but only if the player could freeze the movement of the rising blocks (freezing the blocks are also a result of combos and chains).

Puzzle mode is a one player mode that the player must clear all the blocks off the field given a certain amount of moves. If the player doesn’t remove all the blocks, it results in a game over.

A large part of the game was also the Vs. Com mode, which was pretty much the primary battle bulk if you were playing alone. It plays exactly like the Versus mode except you’re obviously facing the computers. The difficulty can be customized according to your level, but you’re unable access the full Vs. Com mode unless you played on the hardest difficulty. The two sides would battle with each other until one side’s blocks reached the top.

Music wise, from Panel de Pon to Tetris Attack, the music is primarily identical. With the exception of the Title theme, Yoshi’s theme and Game Over music. Personally, I love the music in the game as it’s beautifully arrange to match each atmosphere presented with each chacters.

Since Tetris Attack’s release, several spin offs have been created, such as Pokemon Puzzle League (Nintendo 64), Pokemon Puzzle Challenge (GBC), Dr. Mario and Puzzle League (GBA) and Planet Puzzle League (Nintendo DS).

Pokemon Puzzle league featured the Pokemon (Kanto) cast and a 3D mode where players played in a cylindrical playing field. The game also presented smoother gameplay and advanced AI than Tetris Attack had.

Pokemon Puzzle Challenge was basically the GameBoy version of Tetris Attack with a Pokemon theme and a new difficulty level.

Dr. Mario and Puzzle League were two games in one cartridge. Puzzle League lacked a story mode and characters and just had a very generic set up with all the game play in-tact.

Planet Puzzle League, the most recent iteration of the series, featured Wi-Fi play that would allow players to face someone over the Nintendo Wi-Fi Connection Service.

Overall, the game is very easy to pick up and matches up difficulties to beginners and veterans alike. Presenting a colorful cast of characters and amazing music, it’s a game that any puzzle lover should pick up.

I give this game a:
Simplistic game play and a colorful presentation
makes this game well worth playing,
even if you aren’t a fan of the Mario series.
The Gameplay within itself should be challenging enough.

Spectro #7 – Rawr January 21, 2009

Posted by Spectro in Spectro's Rants.
4 comments

I couldn’t think of a better title.

First and foremost, I know haven’t exactly been active. I’ve been getting a lot of complaints, so I realize it’s time to post. I hope I can be more active in the future, but it’s not like I haven’t said that before.

There’s been a lot going on in my life so I’ve been watching a lot of episodes of The Sopranos and 24 and relaxing rather then playing games. Lately I’m just too stressed to do anything that takes too much effort. If you didn’t know already, I’m a total TV show junkie. Everything from Lost to Smallville, I watch it. I love me some tv shows. ^_-

I mentioned that I’m not gaming a whole lot lately. I honestly can’t recall the last console game I played. It’s that bad. I think the last game I played must have been Left 4 Dead. That’s really all I’ve been playing; only because I can just jump online at any time.

I have been playing my DS though. I’ve finished the first case in Phoenix Wright 2 to warm up. I skipped the second case because I didn’t really like it the first time I played through it, and when I lost this game and my DS, I was on case 3 anyway. I’m near the beginning of case 3, and I’m having fun. PW2 is not a bad game! I think it’s just as good as the first game.

Well, I’m gonna wrap this up. I know it’s sort of short but I don’t really have anything else to say. I’m going to go back to watching Try4ce fight his way through Comix Zone.