Fuzzy Pickles! #2 – This game stinks! May 15, 2009
Posted by Rebel in Fuzzy Pickles!, Rebel.2 comments

OH UM. I haven’t been on here for a while. Well, I guess I’ll be back for a bit longer. A bit about what’s been going own over here… I don’t really have much of a reason explaining why I haven’t been posting.. Man, I’ve been addicted to Pokemon, but I really need to get into some other things. School, for example. I NEED TO GET ADDICTED TO SCHOOL, somehow.. Reason why this game review has been so slow coming was because I actually wanted to replay the game to make sure I got all the details right, but Pokemon has sidetracked me even more!
Anyways, if you haven’t guessed already, this post is going to be a review of Earthbound on the SNES; also known as Mother 2… also known as the review I’ve been holding off for far too long. Oh yeah, about the title of the post; “This game stinks!” is one of the American slogans for this game, designed to showcase this game’s humor. Unfortunately, this joke wasn’t very funny. Unfortunately, this legitimately funny game did not sell too well because the ad-designers tried too hard. But, uh… before I get sidetracked while posting, let’s… uh… get started! So, LET’S GET THIS PAH~TY STAAHTED.
Earthbound/Mother 2
A unique, quirky RPG about a boy named Ness, his friends, and their adventure to stop the “Embodiment of Evil”, Giygas, from destroying the world.
Earthbound is the second game in the Mother series. It is a charming game with unique ideas; unfortunately falling short of its own potential, leaving a weak entry in the RPG genre. Despite its flaws, this game is a fun game that will definitely offer you a ton of legitimate laughs.
Graphics – ★★★★★★★☆☆☆ (7/10) // Good
Lots of personality; lacking detail found in other games in this generation.
The visuals are really a mixed bag. I personally think they’re colorful and fun; contrasting from the dark and gritty feel of most of the JRPGs on the SNES. Not only are the visuals colorful and fun; the sprites are actually pretty unique. The battle sprites are great, and the battle backgrounds are fun. …in a trippy kind of way.
But it all goes downhill from there. Back in the day, the graphics have often been criticized for being “undetailed”. People commented on the visuals, saying that an NES could do just as well a job as Earthbound. I personally call bullshit on that, but I can see where they’re coming from. The visuals get pretty bland at some points in the game. Despite this, I personally think the visuals are awesome; for simply two things. Unique-ness, and charm. Sure, a ton of people won’t agree with me. “This game totally doesn’t look unique! This game’s sprites aren’t charming at all! Just take a look at the lady!” The visuals have a lot of personality, but personality can’t really save it from the lack of detail.
Sound – ★★★★★★★★☆☆ (8/10) // Great
Soundtrack is especially touching, and fulfilling, but sound effects are pretty lacking.
The soundtrack in this game is brilliant. Like the visuals, it shines with its own distinct flavour and personality. To the audiophiles, the sound quality may seem low. To the Square-lovers, none of the music in this game as grandoise as the music in Final Fantasy 6. The music fits the game like a glove. You might wonder how low quality music like this would be able to touch the very depths of your soul, and I wonder how too. This is one part of the game where you’ll actually have to play the game to understand. The music really ties in to Ness’s adventure. For example, the Eight Melodies develop as Ness travels across the land to find a way to defeat Giygas. The music almost feels like character development for Ness. Music is one of the prime ways that Ness communicates, given that he is a silent protagonist. The music somehow makes Ness a likeable character. When there’s a sad song, you’ll feel sad. When there’s a warm song, you’ll feel at home. The music just does a good job in that sense. It’s like when you eat someone’s bad cooking, despite their food being cooked with love and care… the food sucks, but you know that a lot of love has been put into it, and you eat it because… okay, cheesy, sucks… Gonna come up with another example. Uh. I can’t think of one, but… you know what I mean!
Sound effects are pretty run-of-the-mill. There’s really isn’t much to say about them. When you hit something, there’s some sort of weird “CRAAASH” sound, and now and then, there are these other “CRAAASH” sounds. There are different sounds for critical hits and regular… hits. I can’t really remember the sound effects, so forgive me if there are more sound effects.
Gameplay – ★★★★★★☆☆☆☆ (6/10) // Decent
Wow! This game is pretty sub-par!
This game’s gameplay… definitely isn’t to good. It’s pretty much your generic RPG. DQ without the extra fuzz. Customization is pretty bad for your standard RPG. You have equipment, in which all equipment, save yo-yos and slingshots, are specifically assigned to a certain character. Bats are for Ness, frying pans are for Paula, guns are for Jeff, and Poo doesn’t even equip items (save the Sword of Kings, a 1/124 drop from an enemy that appears for a limited time).
You encounter battles by “touching” an enemy on the map; think the Tales series. The biggest difference is that some enemies move differently than others. For example, there are these prism-shaped enemies that go in circles, and there are these birds that make a beeline for you when they see you. The only problem is that most of the enemies are.. well.. really fast. Ness…. can’t outrun most of them lategame.
In terms of battle, this game sets itself apart from other games (like Dragon Quest) through use of a scrolling healthbar; similar to that of an odometer. When you recieve a “fatal blow”, the health bar begins to kind of tick down. During this time, you can attempt to heal that party member before their health reaches 0. If you are successful, that character won’t die; it will actually be healed. You can use this odometer to deal your final blows if you can’t heal, and this brings about a lot of interesting strategy. For one thing, you could probably beat the game with everyone at level 1 (if you could GameGenie so that you didn’t get any EXP from battles, or something; really difficult and may drive you to insanity, though). It’s pretty difficult to explain, so here’s a video:
If you watched that video, you’d notice one flaw with the odometer system; your health falls faster than the text scrolls. You’d probably need about 200 HP to stand a chance with the odometer system, (unless you have turbo or really, really fast fingers, or if the enemy name is short). Now that I think about it, Earthbound would be awesome multiplayer because of the odometer. …but let’s not get off topic now.
To be honest, there isn’t really much more to say about the gameplay. You don’t really do any puzzles in this game. Basically, it’s travel from point A to point B, do this and do that, and then travel to point C. It’s fun, because the story can actually get pretty interesting. I won’t really delve into the story, because the most I can really say can be found in the first part of the review. The story is pretty warm, but I wouldn’t go as far as to say it was deep. It scores about a .5 extra point for me, I guess, but it’s kind of hard to score the story, due to it being… kind of hard to talk about. Let’s just say that the story is awesome.
What I can talk about is the script. The script for this game is absolutely hilarious. You will laugh your socks off what what all the NPCs have to say to you. Most of the lines are totally random. In one part of the game, you have a zombie infested town, and some random guy invented paper, called Zombie Paper. You lay Zombie Paper on the ground, and zombies stick to it. One of the NPCs say “Zombie paper really works, so I hope someone comes up with “Pretty Girl Paper.” Some parts of this game are just really random. I can’t think of a single quote right now, though, since I haven’t played the actual game for quite a while. One of the first quotes in the game has you talking to a police officer at a blockade, saying that they are going for the world record for blockades.
Overall -★★★★★★★☆☆☆ (7/10) // Good
Seriously?
Sure, this RPG might be my favorite RPG… ever, but being my favorite RPG doesn’t make its flaws any less apparent. Unfortunately, its flaws stick out like a sore thumb. However, if you can overlook this games’ flaws, you’ll find a quirky and fun RPG that you will remember for a lifetime.
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Anyways, I guess that’s it for Mother 2/Earthbound. Time for Mother 3?
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Fuzzy Pickles! #1 – Welcome to Mother. November 2, 2008
Posted by Rebel in Fuzzy Pickles!, Rebel, Rebel's Rants.2 comments
Fuzzy pickles! If you’ve read the title, you might know where it’s from. Hell, you’ll probably know what I’m going to talk about before I talk about it. If you know me well enough, that is. I’ll widen the range; if you’ve seen my profile last week on Backloggery, you’d know. Goddamnit, I’m rambling. Thanks for the “Fuzzy Pickles!” name recommendation, Dystorce! You really saved me some trouble! Some of you may be wondering why I’m not talking about Final Fantasy: Dissidia! Well, that’s because… there just isn’t enough to talk about right now. I’ll talk more about it when it’s released and I get my hands on it. If I get my hands on it. Yeah. That’s right. Anyways, seriously, if you didn’t guess yet, I’m going to be blogging about…

Well, this blog post specifically is going to talk about the first entry of the series, Mother 1, but I’ll eventually get through to the rest of the series! I GOT THIS UNDER CONTROL! Okay, three, two, one, let’s go!
If you’re wondering if I’ve beaten this rare, extremely, overly valuable gem of the NES era, I’ll tell you the truth. Yes I have. If you’re wondering how I got my hands on this rare, extremely, overly valuable gem of the NES era, I won’t tell you. Anyways, let’s start on the review.
Mother 1
Mother 1 is an NES JRPG designed by Shigesato Itoi. It revolves around a boy named Ninten, and how he and his friends develop as they travel through the thick and thin, solving mysteries and saving the world. It’s an average JRPG with a very steep difficulty level. It’s got simple visuals that do the job, and music that was past its time.
Graphics – ★★★★★★★★☆☆ (8/10)
There is almost nothing that will catch your eye in this game. The enemy designs are pretty nice, and the towns are nice and atmospheric, but that’s about it. Of course, I would have given it a 5/10 if that was all. The towns are exceptionally well done, and most, if not every town gives off a different vibe. The enemy sprites are creative and interesting; you might just get into random battles just to see what the sprites look like. Well, maybe not, but c’mon… Who DOESN’T love the Sky Yddet.

Tell me you don't love him.
However, the visuals aren’t perfect, or beautiful, or even pretty in some areas. The dungeons are bland-looking and boring. The sprites are fairly ugly, but they do the job. Although, I suppose it fits the simple, quirky style a shitton better, so I really shouldn’t complain about that. At the end of the day, the visuals are bland, and there’s really nothing special about it. Variety keeps the graphics at an 8/10;
Sound – ★★★★★★★★☆☆ (9/10)
The music is very nice, but beyond that, there’s nothing. Really, there’s absolutely nothing. Well, there are basic sound effects in battle, and collision sound effects when you bump into the wall, but beyond that, there is barely anything at all. However, I give this particular segment of my review a 9. Why? Because the soundtrack is simply amazing, atmospheric, and just.. nice to listen to. Words cannot describe my love for this soundtrack. One of my favorite soundtracks in an NES game; hell, I still prefer listening to this over some modern soundtracks. The music doesn’t really try to be “epic” or anything like that. It just tries to be cheerful and fun, and succeeds at doing so.
Gameplay – ★★★★★★☆☆☆☆ (6/10)
I guess I would almost say where this game really shines, but this game is just too unbalanced. I’ll just get the good stuff about the gameplay out of the way first. So I can get down to the nitty gritty of the game. If you know what I mean.
First off, on the world map, you can walk diagonally. Mother 1 gets rid of that funky tile system you see in most RPGs on the NES. You can “run”, which basically speeds up everything on the world map, including NPCs. The battles are simple and interesting. The battles are presented in a Dragon Quest-esque first person view style, which is a good thing. Of course, you won’t be able to see your own characters attacking (for some reason, people complain to me about this a hellalot…). By close to the end of the game, you’ll have 3 characters in your party. Ninten is the first party member, and he’s the main character. He’s a powerful physical attacker (baseball bat and yoyo user), and he’s a support magic specialist. Loid, or Lloyd, the second party member you get, uses guns, bombs, and missiles. He’s a weak character with absolutely no magic powers. However, he’s balanced out by his ability to use a wide range of disposable weapons, such as bottle rockets and other explosives. Ana is the weakest physical attacker in the game. Her weapon is the frying pan. She, however, is the most powerful character, in my opinion, in the game. Why? Because of her offensive magic. She can really deal the pain to enemies; especially once you find out the enemy’s weakness. Late in the game, she gets an attack that insta-kills every enemy you find in battle. Of course, it doesn’t work on bosses, and for the most part, people don’t get this skill. It requires about 2 times the grind the game already needs (we’ll get into this later). Finally, there is a character called Teddy. We don’t know much about Teddy, except for the fact that he’s the strongest physical attacker and that he uses katanas and swords to attack. You only get him in your party for a short period if time, which I won’t explain until the story section of this review. The NPCs are fun to talk to, and this game’s script is fun and amusing. Usually, the NPCs blatantly insult you.
The menu system is fairly Dragon Quest-esque too. You have three ways to interact with the world; you can talk to it, check it, or use PSI powers on it. (If you’re wondering what PSI is, PSI is magic.) It’s a lot simpler than Dragon Quest’s menus (no “door”, “chest”, “specific stuff” buttons, which keeps it nice and to keep track of. The attacks in battle promotes variety. Using the same strategy over and over again won’t work (Until you get PK Fire Ω, but you will most likely never get that skill in the game, since like I said earlier, you’ll need to grind a shitton), so you’ll need to mix things up. Support PSI does wonders in this game; especially buffs and the shields.
But from there, it starts going downhill. ( If you’re wondering where the odometer is, it isn’t here. It was introduced in Mother 2, so I won’t point out anything wrong with that. After all, there’s nothing wrong with it.) The first thing you’ll notice is that there is barely any customization in the game. Each character has a specific moveset that isn’t affected by anything you do in the game. You level up, and there you go, there are your stats, and there are your abilities. If you’re looking for something like the weapons system in Final Fantasy 2, or the job system in Final Fantasy 1, you won’t find it here. In fact, you won’t be able to change the characters performance-wise in any way save weapons and accessories. This means that no matter how you play, your characters will be the same in every one of your runs. There’s one strongest weapon for each character, so once you get that, there’s no point in using any of your other weapons. The weapons aren’t difficult to get either. For the most part, you buy the weapons from the shops in the game. The sports shops. For some reason. That’s not really a flaw, though, since Ness Ninten uses baseball bats and yoyos as weapons. The biggest flaw of the game is the difficulty of the battles. Right in the beginning of the game, after Ninten leaves the house, he will be bombarded by a bunch of enemies that are pretty balanced. You will be able to kill them fairly easily. Then, the story asks you to go to the graveyard. As you walk towards the graveyard, the enemies become progressively harder. Fine. Finally, you reach the graveyard. The enemies… they kill you in one regular hit. That’s not all. They come in groups. Finally, you grind for about 1 hour, frequently visiting Ninten’s mom’s house for some of your favorite food and a bed. You make it past the graveyard! What comes next? Some more enemies that are ready and willing to kick you in the balls until they swell and you’re begging for mercy in the floor. Clutching your balls. If you have them. Trust me. You’ll be going back to the graveyard for summoar grindain gaems. This continues for the entire game. Including the last area. In the last area of the game, you’ll be running away from most, if not all of the battles. I guarantee it. Unless you ubergrinded. If you play the game, I’d expect you not to have ubergrinded. Because the battles near the end of the game are too fucking hard. I’m not exaggerating on the difficulty. Seriously. This is how hard the game is. Hell, if I recall correctly, they even give you a PSI power that makes you automatically escape from battles. Thankfully, the bosses are a little easier than the regular encounters; meaning you can use your brain instead of your “Run”. This difficulty hurts the game so much; it’s the reason why this game isn’t a very recommendable game to anyone but the most hardcore of old-school RPG players.
Story – ★★★★★★★★★☆ (9/10)
The Japanese slogan for Mother 1 was “No crying until the ending.”
SPOILER ALERT! SPOILER ALERT!
You start off learning about a couple, their names being George and Maria. In the early 1900s, they had suddenly disappeared from their household. Two years later, George returned, only to begin on the study on a strange subject. Maria, however, never came back.
After learning about this in the opening sequence, you are thrown into the world as Ninten, a young boy with a blue shirt and a red baseball cap. Ninten looks around his house see if anything’s wrong, and stumbles upon a living doll in his sister’s room. He slays it, and finds a music box inside it. The music box plays a tune; a tune that changes Ninten’s life forever. Ninten, of course, doesn’t know this yet. He visits his basement, and finds a part of his grandfather’s diary. His grandfather’s diary contains some information on the research he was doing. It brings up a mystery; what are PSI powers, and what was Ninten’s grandfather doing?
After a fair bit of adventuring, Ninten meets a girl named Pippi. She’s a young girl, and she barely gets any screen time, but she’s an extremely important character in the storyline. Ninten rescues her from a graveyard, and she promises to repay Ninten someday.
Itoi sure knows how to develop his characters well throughout a game. Ninten journey’s through, and eventually sees a seashell. On this seashell, he reads what is written in his grandfather’s diary. This takes him into a journey in his own mind; Magicant. Magicant is a mysterious place, filled with clouds and strange people living in seashell houses. There’s a castle in the middle of it all. This castle houses a strange woman that calls herself Queen Mary. She asks you to find 8 melodies in order to save the world from destruction from mind-sucking aliens. You leave Magicant, and you find a boy named Lloyd, a young.. well… weak geek who hides in trash cans, and is bullied all the time. He asks you to bring him a bottle rocket. When you do, he jumps with glee, and joins your party, being curious about what he can find outside of the dull school life he lives in at the day. Ninten has found one of his first friends.
As Ninten and Lloyd move through the storyline, they eventually reach the town of Snowman. Snowman is a cold, wintery town. Here, they meet a girl named Ana. Ana, like Ninten, knows how to use PSI powers. She claims that Ninten appeared to her in a dream, and practically begs him to take her away on an adventure.
END SPOILERS! END SPOILERS!
I’m not going to write about the whole story, of course. This is just the beginning of Ninten’s adventure. I personally love the storyline of Mother 1, as it shows how people grow older, how people change, and how people mature. The storyline of Mother 1 focuses on friendship, and how friendship can help people through the thick and thin, when times get rough. How your friends will be there for you if you need help, and how you can be there to help your friends. Unfortunately, the characters can be a little too mature at times. Even so, the story is enough to move you to tears. Nearing the end of the game, all the characters make a certain resolution, where they come to understand how powerful friendship can be. There are unexpected revelations in the game, so expect many plot twists.
Overall – ★★★★★★★★☆☆☆ (7/10)
First and foremost, let me make this clear. If you cannot stand grinding, this game is not for you. This game will FORCE you to grind through it. If you can live through the grind, Mother 1 proves to be a charming, fun, and unique experience that manages to pace itself well. If you can’t live through the extremely high encounter rates and the need to grind, you’ll really be missing out on one of the treasures of the NES. I give this game a 7/10 for being a great, unique, and interesting experience that is dragged down by the lack of balance and some fine-tuning. Would I recommend this? If you’re anything like me, yes. I would personally recommend this game; at least a try!
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Getting out of that review mode, I’d like to say that I might not be here for a week or so; on Backloggery or on the blog. Of course, I might be on both, depending on when I get the internet, by tomorrow! Don’t expect that happening, though. Anyways, I’ll just shut this down like I always do; happy gaming guys! For those of you who wonder; I am Dr4G0nZ on Gamefaqs.
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