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Rebel #11 – I’M COMPLETING MY POKéDEX! March 31, 2009

Posted by Rebel in Rebel, Rebel's Rants.
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Dammit, Mach! It’s not like you have 6 badges yet, you FOUR BADGE-ER! Anyways, I don’t really have much to talk about, as usual. I’ve really only been wasting my time gaming; playing Pokemon Platinum here an– playing Pokemon Platinum (55 hours is a waste of time, right?!) GYM BADGES ARE EASY TO GET, TAKES LIKE TWO SECONDS TO GET ALL OF THEM MACH! POKEDEX COMPLETION IS WHERE ITS AT! I’m still thinking of something to put in this post. I was actually going to post something else, but I was stopped.  Oh yeah! Free Larvitars for anyone who wants one! Some of them have Bite/Leer, but others have Earthquake/Stone Edge/Dark Pulse/Rock Tomb. I only have like 30, though… Well, that’s all I have on my mind right now… video time..

Most Earthbound fans should have seen this already…. but it’s so awesome that it’s worth another watch…

Rebel #10 – Double digits! February 11, 2009

Posted by Rebel in Rebel, Rebel's Rants.
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It’s my turn already?! Feels like it’s only been a couple of days! …been a couple of weeks, though, UNFORTUNATELY. Anyways, as usual, I don’t have much to talk about, especially if it’s regarding my life. I’ve been doing schoolwork, and playing games. That’s pretty much it. Vesperia made me a Tales fan. Goddamnit, Vesperia! Having lots of fun with that game. Trying to slug through Fire Emblem, and trying to beat The Legend of Zelda: A Link to the Past. Sousuke wrote about it earlier! Great game. Fire Emblem… hrm… Such an awesome game, but I can’t bring myself to play it for some reason. SRPGS ALWAYS DO THIS TO MEEEE! Anyways, in this post, I’m going to review Mega Man Star Force: Leo/Pegasus/Dragon. No, not Earthbound! I’ll get to that eventually! FO’ SHO! Anyways, in the meantime, I hope you enjoy this review! I PUT MY HEART AND SOUL INTO IIT~!

Mega Man Star Force: Leo/Pegasus/Dragon Review (DS)


I’m pretty sure you’ve all heard of the Mega Man Star Force series; you know, the sequel to the Battle Network series? Being a sequel to a series (within a series with 7/8 entries itself), you’d guess that the Star Force feels like Battle Network… and the thing is, it does. Can playing such a similar game for the 8th/9th time be a blast, or is it a chore? (more…)

SELECT STAGE #2 – Life Force January 21, 2009

Posted by Rebel in Rebel, Rebel's Rants, SELECT STAGE.
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Anyways, welcome to the second “SELECT STAGE!”. It was going to be a feature that just talked about classic games, but now I’m going to revise this feature a little. Make it more specific. This feature is now going to be about obscure gems (or not so shiny tin caps) on the NES, SNES, and the Genesis. At the end of each SELECT STAGE post, I will give the game a thumbs up, or a tentative thumbs down. Anyways, here we go… Uh…

Has anyone heard of a game called “Life Force”? For those of you that haven’t, Life Force is a shoot-em-up on the NES. Okay, there were a lot of shoot-em-ups on the NES, but this one is a fun shooter by Konami. “Life Force” (also known as Salamander in Japan) that resembles Gradius. Actually, it was actually supposed to be a Gradius spinoff, so it should resemble Gradius. Well, actually, it IS a Gradius spinoff, but whatever. Anyways, Salamander was popular enough in Japan to get a sequel, Salamander 2. Since Salamander was released at arcades at 1986, it has undergone multiple remakes and “ports” on the PC Engine, the NES, and surprisingly, the Playstation Portable. Now that I think about it, I think Salamander and Life Force somehow became two different games even though they’re the same game, or something. I don’t really know too much about this game, personally, so I’ll make myself sound stupider if I continue with talking about the game’s history. Anyways, enough of this! Time to sink our teeth into this game.

“You’ve saved the innocent people of Gradius from the vile Bacterions. But now, an even deadlier plague has slimed into the neighbourhood! It’s Zelos, an all-engulfing planet-eating alien who’s hungering to take a bit out of you!”

Story

NES games have never been huge on story. This is no exception. If you haven’t gathered anything from that snippit of text I just gave you, basically, the premise is that… you’re in the Gradius world, somewhere, and there’s an alien named Zelos (har har) that is going to eat your planet. What that little snippit DIDN’T say, was that you’re going to be flying a plane called the RoadBritish space destroyer… into the alien’s body. …that’s pretty much all there is in the way of story.

Graphics

This game looks and plays like your every day shoot-em-up. It’s nothing special, but it’s still pleasant to the eye. Who plays NES games for GRAPHICS nowadays anyways?

Travelling through Zelos mouth~!

Travelling through Zelos' mouth~!

Sound

The music is good, but it’s what you’d expect from an NES game. Some songs DO stand out though; for example, the stage 2 song. Man, that song is catchy.

Gameplay

Look familiar?

Look familiar?

This game is a pretty deep shooter. Life Force has 6 stages, each representing a different part of Zelos’ body (first stage being his mouth. you even get to travel through his blood stream!) This game has both vertical and horizontal scrolling stages, alternating between level and level (stage 1 being horizontal, stage 2 being vertical). You get three lives; the standard for schmups. You don’t get any continues, which makes the game pretty damn hard. Fortunately, you can use the Konami Code to get 30 lives, just like in Contra… which makes the game a lot easier. This game, like Gradius, has power-ups.

There are 6 power-ups; speed, missile, ripple, lazer, option, and force. To power yourself up, you shoot differently coloured enemies and collect orbs that they drop upon death. Speed increases your speed, missile gives you two floating orbs that shoot wall-crawling missiles, ripple changes your regular shot into a kind of sonar-ish shot, lazer changes your regular shot into a lazer, option makes a certain aircraft thing float around you, shooting when you shoot, and force is a forcefield that protects you from the weakest of enemies.

Each orb shifts the glowing square to the right by one square.

Each orb shifts the glowing square to the right by one square.

The actual shoot-em-up part is rock solid. You shoot enemies, enemies, and more enemies until you reach the boss. Wait, that’s not all you do! You navigate through the dynamic stages that WANT to kill you. For example, in the first level, there are clear passages that get blocked by Zelos’ gums. You have to fly through those passages fast enough to get through. If you’ve played this game, you’d remember the chaotic fire level that shoots fireballs that you have to fly under (or over). This game does the shoot-em-up part really well, and the level designs are extremely inspired.

Remember the firebaaall?!

Remember the firebaaall?!

Life Force also sports a simultaneous two-player mode! Something that every Gradius (until Gradius V) didn’t have! (thanks for the heads-up, MinhT)

Overall

For those schmup purists, this is the game for you. 6 stages; some may say it’s too short, but this schmup pretty much excels in its genre, with challenge and fun packed into one bundle. It’s a game that is pleasing to hear and nice to watch. It still stands as a great game in our current gaming generation, and for that, it gets a whole-hearted…

RECOMMENDED

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Anyways, hope you guys enjoyed the second “SELECT STAGE!”. In the future, I’ll try to add some gameplay videos. Thanks for reading!

Rebel #9 – A RIG? January 15, 2009

Posted by Rebel in Rebel, Rebel's Rants.
7 comments

MY RIG SUCKS. Now that I’ve gotten that across, I need some words. I don’t even want to post my rig. Taking pictures took so much effort. Damn you Mach! Can someone help me find my PS2 games? They’re probably somewhere in the pictures… somewhere. Anyways, is this enough? Damn you, Mach. Damn you. ….Damn you. Anyways, this should be enough. I actually took a few photos YESTERDAY, but I didn’t post them because I had an exam today. I think my mouse is breaking. Anyways, I really want to get back to Persona 4. Damn you, Mach. Damn you. Hrm, still not enough room taken. Uh. Oh. I think this should be enough. I just noticed, I don’t have enough lines. Bla bla bla bla. Lines, lines lines lines. Delicious lines. This should be enough. I don’t know if it’s enough, but… I think it’s enough. Hopefully, it’s enough, because I don’t want to have to edit this post again. IT’S KIND OF TIRESOME! I think. BY THE WAY. MY RIG SUCKS. MY CAMERA ALSO SUCKS. Anyways, on to the pictures!

I do pretty much everything in here.

Well, there isn’t that much to say about this room, other than the biology text book lying in the middle of the table. I just got back from an exam, guys. Give me a break. :( Also, Mother 3 background, and Persona 4 is running on the screen with my PS2 on the side, connected to my capture card. I SEE THREE GAMES HERE, but there are probably more games. And yes, that’s a book shelf over there. CAN ANYONE SPOT MANGA?

(

I need a Gamecube memory card. :(

Well, I’m pretty sure you guys saw in the previous picture, but my Wii is here, and my controllers are here.. and.. uh.. two games are here (can anyone guess what the game under Metroid Prime is?!).

WELL, THERES YOUR DAWN OF SORROW, NOI!

WELL, THERE'S YOUR DAWN OF SORROW, NOI!

Some of my games are in that Philips (notCDi) box. This is the cupboard under the Wii, if you guys are wondering. There’s my nunchuck, and my OTHER PS2 controller. Wait, two nunchucks? WHAT?

My.. uh... next-gen gaming room?! I can never come here, my parents are always on the TV. D:

WILD SOUSUKE APPEARS, PLAYING CASTLE CRASHERS. Yes, that’s Sousuke. You can’t really tell, but it IS. My 360 is on, over beside the TV. Some games are in the cupboard on the left. Rock band drum set. Big subwoofer that.. isn’t plugged in. Blurred pictures on top, delicious. Cable box, some weird animal things. D:

I guess that’s it! Damn you, Mach, for wasting my precious Persona 4 time! Damn you! Anyways, hope you guys can help me find my games. I’m pretty sure you guys will notice something I fail to notice. After all, I noticed this white plastic nail thing on Sousuke’s picture, RIGHT SOUSUKE?! Sorry, Dan, but you don’t make an appearance! :(

Rebel #8 – NOOOHHH!! January 6, 2009

Posted by Rebel in Rebel, Rebel's Rants.
4 comments

ERRRR. HRMMM. I seriously can’t go into Teddie’s character; it’s beary hard, GET IT? GET IT? Okay, I’m done. Anyways… HAPPY NEW YEAR, people, even though it’s the 5th. (Goddamnit, school started. :( ) Aaanyways, Teddie is a badass. GOTTA HAVE MORE POSTS FROM THE TEDDIE, RIGHT? RIGHT? Okay, maybe not. Hmph.

I’ll just say what’s been going on. I’ve just started a game that Len has wanted me to start for a while. Uh, well, Len, Mach, Dan, Kirby and Meimi from Backloggery, and a ton of other people wanted me to start. THAT GAME IS TALES OF VESPERIA. (No, I haven’t beaten it yet.) Anyways, it’s a great game so far, definitely worth the $54 I dished out for it. I don’t really have any impressions on it so far, since I’ve only gone about 2 hours into it. Besides, I’d just be echoing what Dan and Len already said… WHICH ISN’T A BAD THING, but…. I shouldn’t really repeat what they say since I post rarely ANYWAY. There are actually a couple of games I’ve wanted to cover, mainly Super Street Fighter II Turbo HD Remix, Castlevania: Order of Ecclesia, and uh… Earthbound, my favorite game. But why haven’t I covered the latter two? Hrmm, I wonder. I really do. :( ANYWAYS, I want to talk about Super Street Fighter II Turbo HD Remix. Why? I AM VERY SLEEPY. :(

Super Street Fighter II Turbo HD Remix (PS3/360) [REVIEW]

Super Street Fighter II Turbo HD Remix… Hmm, who DOESN’T know about this game? It’s Super Street Fighter II Turbo with revamped visuals, a rebalanced roster, online battles, and, well… Let’s just say that it’s the definitive version of Super Turbo (SSF2T). This is probably the 36th version of Street Fighter II ever to be released to the public. SFIV will be the 37–*gets shot*. Oh, I may be making the wrong impression here. What is Super Street Fighter II Turbo HD Remix (which will now be shortened to HD Remix in this blog post)? HD Remix is a fighting game that no fighting fan should ever miss out on. Lots of depth, lots of characters, and a rebalanced roster make this fighting game approachable for newcomers and veterans alike. HD Remix feels like Turbo, WHILE changing up some of the fundamental Turbo aspects. What is HD Remix? WHAT IS HD REMIX? Well, LET ME TELL YOU WHAT HD REMIX IS.

The evolution of Street Fighter 2.

The evolution of Street Fighter 2.

Graphics – ★★★★★★★★☆☆ (8/10) // Great
HD Remix looks good. In fact, it looks very good. The sprites are beautiful, and the backgrounds are detailed. Actually, the backgrounds look like they do in the other Street Fighter 2s. The only difference is that they have been redrawn. The backgrounds still carry the same amount of frames, of which carry the same content. The sprites are the biggest change. The characters don’t just look like a bigger version of themselves. Backbone Entertainment put a lot of work into the sprites, leading to a nearly-anime-like visual experience. Of course, the characters would need more frames for that… Sprites can be changed back to their former, Street Fighter 2 selves, while the backgrounds can’t. That kind of struck me as odd, since the old backgrounds are pretty much identical in terms of the frames and their content, while the new HD Remix mode actually adds some attacks (i.e. Akuma has Shun Goku Satsu), while still allowing for old sprites… or should I say… old style sprites? Aannywaaayysss, the visuals are extremely pleasing to look at. They look impressive in images, but they look even better in motion.

...Ouch!

...Ouch!

All the art has been redone on Udon’s part, and man, does the art look pretty? Even the main menu is flashy as hell. Some people may not like the new Udon art, since the characters look a lot buffer than their Street Fighter II Turbo counterparts; but I think it’s for the better. After all, Guile used to be preeetttyy ugly. Thankfully, all the portrait poses remain the same.

THIS LOOKS A LOT BETTER IN MOTION!

THIS LOOKS A LOT BETTER IN MOTION!

HD Remix isn’t as flashy as the newer entries to the fighting genre, such as Tatsunoko vs. Capcom and BlazBlue: Calamity Trigger, being an entry in the Street Fighter 2 series. It doesn’t mean that this game is missing in substance, though!

Pros:
+ Very pretty sprites, and very pretty backgrounds.
+ Keeps the old Street Fighter charm while managing to look new and fresh.
+ New animations backed up by solid, old animations.
+ Option for old sprites.
+ Udon art is awesome.

Cons:
- While the backgrounds are visually appealing, they do not have many frames of animation (I think Chun Li’s stage only has about 3 frames?)
- No option for old backgrounds?!
- Not quite as flashy as new fighters.

Sound – ★★★★★★★★★☆ (9/10) // Excellent

The music in HD Remix is great, thanks to some of the members at OverClocked ReMiX. The songs are interesting. The songs are noticeably softer than their Super Turbo counterparts (except for Ken’s theme… Wao.) Luckily, the softness of the music doesn’t detract from the actual game. Sometimes, it actually contributes to the overall atmosphere of the fight. Ryu’s theme is a prime example, with a quiet beginning, slowly becoming more intense with a crescendo, reaching a climax, where the music feels in-tune with the thrill of the fight. Awesome, awesome stuff. Even Vega’s theme is great in-battle, although people may disbelieve it when they hear it outside of battle. Some themes are catchy, like Zangief’s theme. Anyways, nice job, OCR! YOU HAVE CREATED AN AWESOME VIDEO GAME SOUNDTRACK! (Also, thanks for the free download!) For those of you who don’t like the new tunes (for whatever reason), there is the option of listening to the old Street Fighter 2 music! OPTIONS, OPTIONS!

The sound effects are exactly the same as those found in Super Turbo. I can’t tell if they sound crisper or not, but, while the sound effects are a blast from the past, new players may want to hear new, updated voices. I’m pretty sure the clips have a higher sampling rate, though.

Pros:
+ Grunts and fighting sounds sound the same (meaning an awesome Sonic Boom voice!)
+ Music is, for the most part, better.
+ Option for old music available.

Cons:
- …The grunts and fighting sounds sound the same.

(more…)

Rebel #7 – NICE JOB, SENSEI! December 22, 2008

Posted by Rebel in Rebel's Rants.
4 comments

4 weeks have passed pretty quickly, and I still haven’t written my Earthbound review. I’m pretty much still trying to figure out how to present my opinion on the game, so I’ll still need a bit of time to organize my thoughts. Anyways, this is pretty much just an “I’M ALIVE!” post. I haven’t got too much to say, though. Christmas break started, and I got the red ring of death. Not cool Microsoft, not cool. Anyways, I’ll be recieving a box tomorrow or the day after tomorrow to ship my 360 in. (I haven’t even used my damn 360 since summer!) On the other hand, I’ve been playing video games, as usual. Specifically, Chrono Trigger DS, Shin Megami Tensei: Persona 4, Gears of War 2, and Super Street Fighter II Turbo HD Remix, so I guess I’ll talk about those in seperate blog posts. So let’s start with Chrono Trigger! Because nobody expects me being lazy!

CHRONO TRIGGER [DS]
I’m pretty sure everyone reading this blog has heard of, or has played Chrono Trigger, so I won’t go into too much detail. Basically, Chrono Trigger is the story of Crono and his friends, and their quest to travel through time to save the world. Despite the fairly cliche premise, Chrono Trigger delivers an amazing story at a steady pace, topped off with a whopping 13 endings. I haven’t beaten Chrono Trigger DS, and I don’t remember beating Chrono Trigger on the SNES, so I can’t really comment on the endings. The game plays just like how you’d expect an RPG to play. There are no random encounters; battles are triggered by the *touch to battle* kind of system. There are no battles on the world map because of this, meaning battles only occur in “dungeon” maps. Actual battles are your standard Final Fantasy-like flair. You have an ATB bar, you can attack, you can use techs, you can use items, and you can run. However, two things set this game apart. One thing is the top screen (assuming you’re playing in DS mode). The top screen is basically your battle screen. On that screen, you will see your party members attack. What’s important about this top screen is that there are attacks that damage a certain portion of the screen. For example, in the beginning of the game, Crono learns an attack called “Cyclone”. Cyclone is an attack that hits all the enemies around a certain enemy in a circle. If an enemy is out of range, you won’t be able to hit them. This adds another layer of strategy (until you get Dark Matter and Luminaire, that is…) because some enemies move a lot, and you want to hit them at the right time. There’s Active and Wait timing options for the ATB, but it’s the same as all the other Active and Wait options in every other game, so I won’t develop on that. On active, you’ll require a bit of timing with your skills, since enemies will be moving while you use your techs. Interesting. Another thing that’s worth mentioning is the dual/triple techs system. Each combination of party members presents you with different dual/triple techs. Basically, dual/triple techs are techs where you combine the techs of different party members? Make sense? Think of it this way; Marle has Ice spells, and Lucca has Fire spells. Combine the two of them together, and what do you get?

Crono, Lucca, and Marle prepare for a fight.

Crono, Lucca, and Marle prepare for a fight.

A fire/ice spell called “Antipode Bomb”. Antipode Bomb is a dual-tech. It’s knid of hard for me to describe, but you get the point, right? The music remains the same. Yasunori Mitsuda did a great job of it. I’m particularly fond of this specific tune; not sure why, but it’s my favorite song in the entire soundtrack. *shrugs* The new translation… I can’t really comment on that. I don’t remember the old translation well enough, since I didn’t really appreciate Chrono Trigger back in the day. I just noticed that Frog didn’t speak in his “olde english” anymore, which is good, since everyone else in his era spoke in plain, SIMPLE english. But hey, he’s still just as formal, so it doesn’t really detract from his personality. Anyways, as far as I’ve played, if you’re a fan of JRPGs, definitely get Chrono Trigger DS. Unless you’ve beaten the original 12321 times. If you have, just get it if you want to, I guess. The visuals are exactly the same, the soundtrack is exactly the same, and the gameplay is practically the same (although there are two new dungeons, an extras menu, and an arena. not sure if it justifies a purchase over the SNES version…) But if you haven’t played the original Chrono Trigger, you’re in for a treat! It’s got interesting characters and a touching plot riddled with twists and turns. Either way, it seems like a pretty short game, and 13 endings add to replayability of the game. Fun Toriyama art is always a plus too!

Anyways, I thought I’d write a lot on Chrono Trigger, and I did. Hopefully, I’ll be able to update some more over the winter break. I’m gonna go do something else, but have fun, and enjoy yourselves over the holidays, people! I know I will! :cool:

Rebel #6 – KE KE KE! November 26, 2008

Posted by Rebel in Rebel's Rants.
6 comments

HELLO WORLD. I haven’t been here for a while, and you guys know it.  There hasn’t been much going on with my life.  Well, actually, there’s been a lot. I don’t think you want to read about it, but I can’t think of anything else to write right now that I can finish in 38 minutes. Anyways, I’m going to talk a bit about what’s going on with me for the last 3/4 weeks.

Anyways, the last post I wrote was back when I was at my old house. Review of Mother 1, if I recall correctly. I moved at about the beginning of the month.  Ever since then, I’ve been pretty much busy with school, work, gaming, and such. I finished Tales of the Abyss, and I finished Castlevania: Order of Ecclesia. Great games, I highly recommend them (more on them on future reviews, when I get out of school for the Christmas holidays). I haven’t really been gaming that much compared to during summer, actually, but hey, nothing’s wrong with that, RIGHT? My brother came back recently. He got me a few games; Animal Crossing: City Folk, Tales of Symphonia: Dawn of the New World, Gears of War 2, and Fable II. I haven’t really started Tales of Symphonia: Dawn of the New World yet (mainly because I haven’t played Tales of Symphonia yet), nor have I indulged myself into Fable II yet, since I’ve recently been trying to adjust to the bad taste Fable left in my mouth. Seems like a promising game so far, though. Ran out of monthly bandwidth today, now I need to pay $2.50 per 1 gb. I have no clue how I bursted through 25 gigs in a month. I don’t even download music. Err.. but really, like I said, my life is dull and boring; tiem4gaems and impressions.

Impressions

Shin Megami Tensei: Nocturne

Because of the most recent edition to the Megaten series, Persona 3, people believe that the Megaten world is filled with emos and suicidals who like to shoot themselves. This, in essence, isn’t true (not saying Persona 3 is a bad game, Len, you still need to play it, Sousuke, it’s about time, DAAAAAN, GIVE IT A CHAAAAAAANNCE). Shin Megami Tensei is a mysterious game with a mysterious plotline. No, I’m not overusing the word “mysterious”; after all, that’s all I’ve seen from the game so far. The game opens up with a girl in what seems to be a hospital. She asks you for your name, and you give it. Like most respectable SMT games, the main character has no default name (of course, respectable SMT games also provide default names), and you are forced to give the main character of the game a name and a nickname. After this, you are thrown into the world of Nocturne. The main character starts off at a subway station, recieving a phone call to go to the park. You go to the park. Apparently, there’s just been a turf war there, so there’s a journalist there. The journalist recognizes that there’s nothing there, and that the park is blocked off. You recieve a phone call from that particular person, and you have to go to a hospital; devoid of people. Well, there are about… 5 people in the building. Anyways, a person tries to kill you because you “know too much”, and a woman saves you. …and then the world blows up. …and then you get turned into a demon “with the heart of a human” by this weird old lady, and a weird little kid, which for some reason changes to an adu– GAHH, JUST PLAY THE DAMN GAME! The story is too weird and too confusing to divulge anyways. Anyways, the game is solid and cheap. Meaning it’s a fun, deep, amazing, but cheap game, like every Megaten game. You have the potential to get your ass kicked in the first turn of a battle if you get ambushed, because of the “one more!” system. When an enemy attacks your weakness, YOU ARE KNOCKED DOWN. The sound is atmospheric, and the lack of voice acting makes the game creepier. The art style is beautiful, and the game is amazing. I can’t really think of anything else to say about this game. It’s such a unique game in terms of plot that it’d be hard not to recommend this game. I’ve only played the game for about 2 hours, so I don’t have a ton of impressions on this game, except that I know that this is the kind of game that I like to play. The game’s really hard to pick up. I picked it up a few years back, but you’d be hard pressed finding a copy of this game today.

Animal Crossing: City Folk

Alright, so we’ve established that I’m pretty much braindead from that SMT: Nocturne impressions section of this post. Animal Crossing: City Folk is… uh.. Animal Crossing: Wild World with a city and 4 houses. That means it’s a good, solid game that improves on its core experience. That also means that it’s the same game as before. But better. In my opinion, if Animal Crossing: City Folk didn’t look like the old games, it wouldn’t be Animal Crossing. If it didn’t play like the old games, it wouldn’t have been Animal Crossing. If it didn’t SOUND like Animal Crossing, it wouldn’t be Animal Crossing. Finally, if it didn’t have Tom Nook, and the Able Sisters, and Brewster, and Blathers… and the Mayor Turtle guy… it wouldn’t be Animal Crossing. In my opinion, Animal Crossing: Wild World nearly perfected the formula, and City Folk improved on the perfection. Anyways, enough of that. ENOUGH OF THAT. I don’t really have much more to say about this game. I don’t know enough about the additions. Well, I guess I could talk about the city.  The city is basically your average place to spend your cash. You can buy expensive clothing, get expensive haircuts, expensively change the colour of your shoes, expensively learn emotions from Shrunk, expensively buy things from Redd. Er… uh… That kind of stuff. Of course, you can always get your clothes from the superior Able Sisters. Uh. This sounds really disjointed and biased, so I’m going to stop now. Actually, I’ll end off by saying that Animal Crossing: City Folk is a great game, and if you like Animal Crossing on the GC, you’ll like this one even more. Online play takes the cake, even though it was in the DS version. Except it’s unstable. BluFin can tell you.

Anyways, this is a really pointless post, so I’ll post something less pointless in the form of a video. Hmm, maybe it’s just as pointless, but whatever. Enjoy!

(did anyone else notice that youtube now displays views in widescreen?)

Fuzzy Pickles! #1 – Welcome to Mother. November 2, 2008

Posted by Rebel in Fuzzy Pickles!, Rebel, Rebel's Rants.
2 comments

Fuzzy pickles! If you’ve read the title, you might know where it’s from. Hell, you’ll probably know what I’m going to talk about before I talk about it. If you know me well enough, that is. I’ll widen the range; if you’ve seen my profile last week on Backloggery, you’d know. Goddamnit, I’m rambling. Thanks for the “Fuzzy Pickles!” name recommendation, Dystorce! You really saved me some trouble! Some of you may be wondering why I’m not talking about Final Fantasy: Dissidia! Well, that’s because… there just isn’t enough to talk about right now. I’ll talk more about it when it’s released and I get my hands on it. If I get my hands on it. Yeah. That’s right. Anyways, seriously, if you didn’t guess yet, I’m going to be blogging about…

Well, this blog post specifically is going to talk about the first entry of the series, Mother 1, but I’ll eventually get through to the rest of the series! I GOT THIS UNDER CONTROL! Okay, three, two, one, let’s go!

If you’re wondering if I’ve beaten this rare, extremely, overly valuable gem of the NES era, I’ll tell you the truth. Yes I have. If you’re wondering how I got my hands on this rare, extremely, overly valuable gem of the NES era, I won’t tell you. Anyways, let’s start on the review.

Mother 1

Mother 1 is an NES JRPG designed by Shigesato Itoi. It revolves around a boy named Ninten, and how he and his friends develop as they travel through the thick and thin, solving mysteries and saving the world. It’s an average JRPG with a very steep difficulty level. It’s got simple visuals that do the job, and music that was past its time.

Graphics – ★★★★★★★★☆☆ (8/10)

There is almost nothing that will catch your eye in this game. The enemy designs are pretty nice, and the towns are nice and atmospheric, but that’s about it. Of course, I would have given it a 5/10 if that was all. The towns are exceptionally well done, and most, if not every town gives off a different vibe. The enemy sprites are creative and interesting; you might just get into random battles just to see what the sprites look like. Well, maybe not, but c’mon… Who DOESN’T love the Sky Yddet.

Tell me you dont love him.

Tell me you don't love him.

However, the visuals aren’t perfect, or beautiful, or even pretty in some areas. The dungeons are bland-looking and boring. The sprites are fairly ugly, but they do the job. Although, I suppose it fits the simple, quirky style a shitton better, so I really shouldn’t complain about that. At the end of the day, the visuals are bland, and there’s really nothing special about it. Variety keeps the graphics at an 8/10;

Sound – ★★★★★★★★☆☆ (9/10)

The music is very nice, but beyond that, there’s nothing. Really, there’s absolutely nothing. Well, there are basic sound effects in battle, and collision sound effects when you bump into the wall, but beyond that, there is barely anything at all. However, I give this particular segment of my review a 9. Why? Because the soundtrack is simply amazing, atmospheric, and just.. nice to listen to. Words cannot describe my love for this soundtrack. One of my favorite soundtracks in an NES game; hell, I still prefer listening to this over some modern soundtracks. The music doesn’t really try to be “epic” or anything like that. It just tries to be cheerful and fun, and succeeds at doing so.

Gameplay – ★★★★★★☆☆☆☆ (6/10)

I guess I would almost say where this game really shines, but this game is just too unbalanced. I’ll just get the good stuff about the gameplay out of the way first. So I can get down to the nitty gritty of the game. If you know what I mean.

Oh, hello again, Game Over screen!

Oh, hello again, Game Over screen!

First off, on the world map, you can walk diagonally. Mother 1 gets rid of that funky tile system you see in most RPGs on the NES. You can “run”, which basically speeds up everything on the world map, including NPCs. The battles are simple and interesting. The battles are presented in a Dragon Quest-esque first person view style, which is a good thing. Of course, you won’t be able to see your own characters attacking (for some reason, people complain to me about this a hellalot…). By close to the end of the game, you’ll have 3 characters in your party. Ninten is the first party member, and he’s the main character. He’s a powerful physical attacker (baseball bat and yoyo user), and he’s a support magic specialist. Loid, or Lloyd, the second party member you get, uses guns, bombs, and missiles. He’s a weak character with absolutely no magic powers. However, he’s balanced out by his ability to use a wide range of disposable weapons, such as bottle rockets and other explosives. Ana is the weakest physical attacker in the game. Her weapon is the frying pan. She, however, is the most powerful character, in my opinion, in the game. Why? Because of her offensive magic. She can really deal the pain to enemies; especially once you find out the enemy’s weakness. Late in the game, she gets an attack that insta-kills every enemy you find in battle. Of course, it doesn’t work on bosses, and for the most part, people don’t get this skill. It requires about 2 times the grind the game already needs (we’ll get into this later). Finally, there is a character called Teddy. We don’t know much about Teddy, except for the fact that he’s the strongest physical attacker and that he uses katanas and swords to attack. You only get him in your party for a short period if time, which I won’t explain until the story section of this review. The NPCs are fun to talk to, and this game’s script is fun and amusing. Usually, the NPCs blatantly insult you.

Yeah, what a brave boy.

Yeah, what a brave boy.

The menu system is fairly Dragon Quest-esque too. You have three ways to interact with the world; you can talk to it, check it, or use PSI powers on it. (If you’re wondering what PSI is, PSI is magic.) It’s a lot simpler than Dragon Quest’s menus (no “door”, “chest”, “specific stuff” buttons, which keeps it nice and to keep track of. The attacks in battle promotes variety. Using the same strategy over and over again won’t work (Until you get PK Fire Ω, but you will most likely never get that skill in the game, since like I said earlier, you’ll need to grind a shitton), so you’ll need to mix things up. Support PSI does wonders in this game; especially buffs and the shields.

Moms eyes and dads eyes are really strong...

Mom's eyes and dad's eyes are really strong...

But from there, it starts going downhill. ( If you’re wondering where the odometer is, it isn’t here. It was introduced in Mother 2, so I won’t point out anything wrong with that. After all, there’s nothing wrong with it.) The first thing you’ll notice is that there is barely any customization in the game. Each character has a specific moveset that isn’t affected by anything you do in the game. You level up, and there you go, there are your stats, and there are your abilities. If you’re looking for something like the weapons system in Final Fantasy 2, or the job system in Final Fantasy 1, you won’t find it here. In fact, you won’t be able to change the characters performance-wise in any way save weapons and accessories. This means that no matter how you play, your characters will be the same in every one of your runs. There’s one strongest weapon for each character, so once you get that, there’s no point in using any of your other weapons. The weapons aren’t difficult to get either. For the most part, you buy the weapons from the shops in the game. The sports shops. For some reason. That’s not really a flaw, though, since Ness Ninten uses baseball bats and yoyos as weapons. The biggest flaw of the game is the difficulty of the battles. Right in the beginning of the game, after Ninten leaves the house, he will be bombarded by a bunch of enemies that are pretty balanced. You will be able to kill them fairly easily. Then, the story asks you to go to the graveyard. As you walk towards the graveyard, the enemies become progressively harder. Fine. Finally, you reach the graveyard. The enemies… they kill you in one regular hit. That’s not all. They come in groups. Finally, you grind for about 1 hour, frequently visiting Ninten’s mom’s house for some of your favorite food and a bed. You make it past the graveyard! What comes next? Some more enemies that are ready and willing to kick you in the balls until they swell and you’re begging for mercy in the floor. Clutching your balls. If you have them. Trust me. You’ll be going back to the graveyard for summoar grindain gaems. This continues for the entire game. Including the last area. In the last area of the game, you’ll be running away from most, if not all of the battles. I guarantee it. Unless you ubergrinded. If you play the game, I’d expect you not to have ubergrinded. Because the battles near the end of the game are too fucking hard. I’m not exaggerating on the difficulty. Seriously. This is how hard the game is. Hell, if I recall correctly, they even give you a PSI power that makes you automatically escape from battles. Thankfully, the bosses are a little easier than the regular encounters; meaning you can use your brain instead of your “Run”. This difficulty hurts the game so much; it’s the reason why this game isn’t a very recommendable game to anyone but the most hardcore of old-school RPG players.

Story – ★★★★★★★★★☆ (9/10)

The Japanese slogan for Mother 1 was “No crying until the ending.”

SPOILER ALERT! SPOILER ALERT!

You start off learning about a couple, their names being George and Maria. In the early 1900s, they had suddenly disappeared from their household. Two years later, George returned, only to begin on the study on a strange subject. Maria, however, never came back.

After learning about this in the opening sequence, you are thrown into the world as Ninten, a young boy with a blue shirt and a red baseball cap. Ninten looks around his house see if anything’s wrong, and stumbles upon a living doll in his sister’s room. He slays it, and finds a music box inside it. The music box plays a tune; a tune that changes Ninten’s life forever. Ninten, of course, doesn’t know this yet. He visits his basement, and finds a part of his grandfather’s diary. His grandfather’s diary contains some information on the research he was doing. It brings up a mystery; what are PSI powers, and what was Ninten’s grandfather doing?

After a fair bit of adventuring, Ninten meets a girl named Pippi. She’s a young girl, and she barely gets any screen time, but she’s an extremely important character in the storyline. Ninten rescues her from a graveyard, and she promises to repay Ninten someday.

Itoi sure knows how to develop his characters well throughout a game. Ninten journey’s through, and eventually sees a seashell. On this seashell, he reads what is written in his grandfather’s diary. This takes him into a journey in his own mind; Magicant. Magicant is a mysterious place, filled with clouds and strange people living in seashell houses. There’s a castle in the middle of it all. This castle houses a strange woman that calls herself Queen Mary. She asks you to find 8 melodies in order to save the world from destruction from mind-sucking aliens. You leave Magicant, and you find a boy named Lloyd, a young.. well… weak geek who hides in trash cans, and is bullied all the time. He asks you to bring him a bottle rocket. When you do, he jumps with glee, and joins your party, being curious about what he can find outside of the dull school life he lives in at the day. Ninten has found one of his first friends.

As Ninten and Lloyd move through the storyline, they eventually reach the town of Snowman. Snowman is a cold, wintery town. Here, they meet a girl named Ana. Ana, like Ninten, knows how to use PSI powers. She claims that Ninten appeared to her in a dream, and practically begs him to take her away on an adventure.

END SPOILERS! END SPOILERS!

I’m not going to write about the whole story, of course. This is just the beginning of Ninten’s adventure. I personally love the storyline of Mother 1, as it shows how people grow older, how people change, and how people mature. The storyline of Mother 1 focuses on friendship, and how friendship can help people through the thick and thin, when times get rough. How your friends will be there for you if you need help, and how you can be there to help your friends. Unfortunately, the characters can be a little too mature at times. Even so, the story is enough to move you to tears. Nearing the end of the game, all the characters make a certain resolution, where they come to understand how powerful friendship can be. There are unexpected revelations in the game, so expect many plot twists.

Overall – ★★★★★★★★☆☆☆ (7/10)

First and foremost, let me make this clear. If you cannot stand grinding, this game is not for you. This game will FORCE you to grind through it. If you can live through the grind, Mother 1 proves to be a charming, fun, and unique experience that manages to pace itself well. If you can’t live through the extremely high encounter rates and the need to grind, you’ll really be missing out on one of the treasures of the NES. I give this game a 7/10 for being a great, unique, and interesting experience that is dragged down by the lack of balance and some fine-tuning. Would I recommend this? If you’re anything like me, yes. I would personally recommend this game; at least a try!

——————————————–

Getting out of that review mode, I’d like to say that I might not be here for a week or so; on Backloggery or on the blog. Of course, I might be on both, depending on when I get the internet, by tomorrow! Don’t expect that happening, though. Anyways, I’ll just shut this down like I always do; happy gaming guys!  For those of you who wonder; I am Dr4G0nZ on Gamefaqs.

Rebel #5: GOMU GOMU NO… (Dissidia 2 / Villains + Game Footage) October 20, 2008

Posted by Rebel in Rebel's Rants.
4 comments

So, I just figured something out about WordPress, but It’s nothing worth mentioning.  I was planning to write this Dissidia blog post earlier this week, but I’ve been playing me a lot of Mother 3 and Persona 2: Innocent Sin.  Talking about the week, I’m eagerly anticipating the new DS Metroidvania; Castlevania: Order of Ecclesia.  Yes, eagerly, eagerly.  Quite eagerly.  It’s coming out tomorrow! :D This week is one of my best weeks for gaming.  I almost couldn’t imagine it getting any better.  It probably will, someday.  But for now, let’s take a look-see at the rest of Dissidia.

We’re still talking about character designs, but we’ve only visited the heroes of the game.  Mind you; the villains are gonna be pretty hard to rant about.  After all, they all look pretty awesome.  Seriously, I barely have anything to say.  I’m going to ramble on for a little until I figure something out.  Oh, I got it!  Read on!

The villains of Dissidia.

Like I said above, all the characters do look pretty damn awesome.  Jecht looks super happy, Kuja looks amused.  (He also still looks kind of like a manlier woman.  Hm, how does that work?) In fact, as the FF number decreases, the characters’ faces become more and more serious.  Except, you can’t see the faces of three of the characters.  Guess who they are!  Anyways, the only thing I can really point out is that Exdeath and Golbez look the same.  Accurate to the Amano art; but their visors… look the same. *grumbles @ the Amano art*  Side by side, they’d look ugly.  Pitting them against each other would look pretty cool. A-a-a-anyways….  Anything I rant after this will come off as nit-picking, so I won’t continue with this.. *sees Sephiroth’s blue tint on the ear..*  Instead, let’s combine two short sections, and turn them into one.  That said, let’s take a look a the gameplay.

Garland fighting a Warrior of Light.

Garland fighting a Warrior of Light.

So far, in terms of footage, Final Fantasy: Dissidia looks pretty cool.  Actually, from what I’ve seen, it looks like a compilation of Kingdom Hearts bossfights; except no Disney, and you use actual Final Fantasy characters.  Oh, and make it a little more fast paced… and a little more flashy.  Without those random enemies jumping around.  Anyways, you get the picture.  The visuals are appealing, and the game looks fun.  Of course, I haven’t played this game yet.  The game looks just as good as any other 3D fighter.  It looks good, but can potentially fall short.  Of course, that won’t stop the hardcore fans from puchasing it, but that’s another story. The music also sounds nice and fitting, as do the sound effects. Well, I did notice a few flaws.  The behind the back perspective blocks your view from the enemy a lot, and so does the debris.  That, of course, is a bad thing for a fast paced game.  Furthermore, the game looks so fast, that it looks like a button masher.  I don’t remember KH2 much, but I’d assume Kingdom Hearts 2 at about 150% speed.  Some characters are pretty slow (Gaaarlllaaaannnnddd….), though so I guess it does have some kind of balance. The quicktime sequences look cool, but they also look annoying and pace-chopping.  It may sound like nitpicking, but if you’ve played a fast, intense game, you’d know how much your hands would shake.  Also, how come after Tidus does an epic air-dash attack, he falls like a rock? (see the gameplay video below)  I don’t know if it was the player or the game, but if you can’t maneuver after fighting in the air, that’d lead up to some pretty nasty vulnerability.

Well, from what I see, Dissidia has a 25% chance of being fantastic, a 25% chance of being a great game to play on the go, a 25% chance of being a decent game, a 25% chance of failing, and a 75% chance of being drastically overrated for being a Final Fantasy game .  This game is so cinematic that it might be more fun to watch than to play.  Square is obviously aiming Dissidia at Final Fantasy fans, but in my opinion, there’s that chance that because Final Fantasy appeals to such a wide range of people, the fighting game they develop will be half-assed and unsatisfying.  Of course, that probably won’t happen.  It’s got the Square-Enix seal of quality *chuckles*.

Anyways, I’d actually like to end this blog post off at a high note, so I’ll post up some gameplay footage.  Most of you have probably already watched this though, but enjoy!  My next blog post will be my last on Dissidia; it’ll talk about EX forms/attacks.  Sorry if this post disappointed you; it disappointed me too. ;|

(Also, has anyone else been wondering why Jecht had black hair , and Tidus, his son, had blonde hair?  Probably the mother, but we never see her, do we?)

UPDATE:
Noi: lawl
Noi: btw, there’s one thing you could have mentioned.
Noi: I can’t remember who it was that said it, but it’s confirmed that Dissidia has twice the text that Crisis Core had.

Rebel #4 – WAH~! (Dissidia: Part 1/Heroes) October 14, 2008

Posted by Rebel in Rebel's Rants.
10 comments

Mach and Len are really stepping it up, so I suppose I should too.  Some of you may be wondering; WHERE’S MAH FFXII RANT?  Truth is, I’m not going to do it.  You see, Sephiroth from Backloggery made me rethink what I was going to rant about, so I’m going to play the game and finish it first.  That said, the FFXII rant will be delayed, and perhaps cancelled if I start to like the game.  If I don’t like the game….  FFXII, YOU ARE.. *licks blade*.  Anyways, let’s continue. Let’s talk about Final Fantasy: Dissidia.

Anyone who was on the Resident Evil 0 – Hard Mode Backloggery Live Stream must have read about people talking about Final Fantasy: Dissidia.  If you weren’t on the Backloggery Live stream, well, you probably already know what Final Fantasy: Dissidia is.  If you don’t, you have been living under a rock for the last goddamn year.  For those of you who have been living under that rock, Final Fantasy: Dissidia is, in short, Final Fantasy fanservice.  To make the short story long, it is a PSP fighting game based off of the entire Final Fantasy universe.  Of course, Final Fantasy Tactics and Final Fantasy Crystal Chronicles aren’t mentioned.  Not that they suck, of course. Well, not that Tactics sucks, anyways.  Anyways, a list of characters known in the game so far… hm…. here’s a link.  OH YEAH, AND NO FINAL FANTASY XII CHARACTERS EITHER.

Anyways, let’s start with the character designs.  Hmm, where to begin, where to begin?  Let’s start with the best of Nomura’s designs.

The heroes of Dissidia; rather, the heroes of the main Final Fantasy series.
The heroes of Final Fantasy: Dissidia.

Cloud retains his Final Fantasy 7 game look, opposed to the Final Fantasy 7: Advent Children and Crisis Core look. This means he has spikey hair, and a SOLDIER uniform.  He looks pretty cool; too bad it doesn’t mean I’ll use him. Zidane looks like Zidane, no real changes there. The Warrior of Light, Frionel, and the

Cecil in Final Fantasy 4.
Cecil in FF4.

Onion Knight…. hmm… they look pretty cool. I like the Warrior of Light and the Onion Knight’s armor, and Frionel doesn’t really have any rough edges either.  Cecil looks pretty cool as a Paladin.  A little purple, but that’s how he looks like in the game.  Well, not really.  He has purple hair and green eyes.  That can be overlooked, because he still looks cool!  Tidus looks like Tidus.  Except he has random jewelery on his body now. Not like he didn’t have it in Final Fantasy X; he just has more now.  Squall looks like he did in Final Fantasy 8.  Only, I have a problem with his clothes.  Be patient now, I’ll talk about that very soon! Now, let’s switch to the “bads”.  Hmm, hmm….  Let’s start with Bartz/Butz.  Bartz, Bartz.. why do you look so feminine?  Bartz, the main character of one of my favorite Final Fantasies, what has happened to you?

Bartz in FF5.
Bartz in FF5.

As a freelancer, you looked normal.  You didn’t look that skinny!  You looked like a common character, ready to kick some ass.  Your clothes weren’t lame, and your face wasn’t dark!  In fact, I thought you were a light-hearted character.  Makeupless, light-hearted character.  You have failed my expectations.  Even so, you’re from FF5.  You look cooler than Exdeath, although both of your storylines were weak.  Exdeath, I’ll talk about you later.  You and Golbez.  Squall, my god.

Squall, now comes with man-skirt (thanks Noi) and bra.  Oh yeah, and the gunblade.  Cant forget that!

Squall, now comes with man-skirt (thanks Noi) and bra. Oh yeah, and the gunblade. Can't forget that!

What has Nomura done to your clothes?! No wonder Squall recieves so much hate.  Because all these designers keep womanifying him!  Well, that’s not the reason, but Squall looks pretty damn annoying.  I thought he was cooler with his regular grey shirt and leather jacket and pants.  Of course, people who like Final Fantasy 8 will still want to use Squall (that includes me).  I just wish they didn’t try to increase his “stylishness”.  He was awesome enough as it was.  They didn’t need to add those extra accessories to make him look cool.  In fact, it’s having the opposite effect on me. Unfortunately, that is…

Terra.  Terra.  Terra.  I must admit, Terra does look much cuter when Nomura draws her.  Too bad she dyed her hair.  Too bad, too bad.  Like my friend rshadowkirby said, a yellow haired Terra is a Celes.  Well, I can’t complain about the change in actual design; Amano’s art kind of freaked me out.

Terra from FF6.

Terra from FF6.

I would have preferred moire accuracy in this case, though.  I can’t really see any other differences between versions.  Of course, Terra’s ingame portrait from FF6 has purple lips, contrary to the orange-lipped Terra from Dissidia.  I can’t complain about her new design, though, unfortunately.  SHE WOULD HAVE BEEN COOL WITH GREEN HAIR, THOUGH!  Then again, that isn’t really green hair.  More like turquoise hair.  Whatever.  Now that I look at Terra’s face again, she looks braindead.  She looks like she pities the world.  That’s not a nice look.  Can’t imagine her looking like Tidus, though.

Anyways, this is taking up way too much of my time.  I’ve got around 3 more projects to finish tonight, and a couple of tests to study for the day after.  How about this?  The Heroes of Dissidia; Final Fantasy: Dissidia rant, PAAAAAATTOOO WAAAANNN!!! That’s a pretty long name.  Whatever. :| I guess I’ll just leave it at that.  Phew, 900 words.  I hope  I don’t take up the entire page again.  I guess this entire rant will be about 2200 words.  I can’t not post it tonight, since Mach and Len have been bothering me for the last week.  Well, for the last night.  Now I’m just rambling on.  Anyways, cheers, guys.  Post what you guys think of Dissidia! AND ALSO, I CALL THE RANTS FOR THE MOTHER SERIES~ SOUSUKE, DAN, MACH, LEN, DON’T. YOU. DARE.