A Step into Tales – The Decimals #8.4 – Sleeping Radiance

Now this doesn’t seem right, but I’m using my GG-themed avatar for this. Why, you ask? Well, because I can. I originally started this as a draft in June and just really never got around to it. Besides, I have used all of my avatars (so far) for at least one post for my A Step into Tales segment — I don’t want to jump right into Sheik just yet. Now, onto the rant.

In this post, I will briefly discussing the game, Tales of the World: Radiant Mythology for the Playstation Portable.

What better way to start off a journey than waking up in the first floor of a tedious dungeon from an even more tedious dungeon crawler?

Dungeon crawler, right? Well, all RPGs are supposed to be like that! That idea probably leaves a rather foul impression and it’s probably true, but most of them redeem themselves with the gameplay, combat, characterization, and storyline. This game was just made for fanservice. And it’s not even the kind people adore!!

Following their passion for their vast amount of fans and their Tales of the World franchise, Namco follows up the series by introducing an all-new, 3D TotW in the winter of Japan, 2006. This would later be released in America the following year – in July 2007.

Now if you’ve played any of Tales of the Worlds previously, this game will most likely be a huge change and difference to you. If not, well.. oh well. Either way, it doesn’t matter. Unlike previous installments of the TotW series, this game allows you to create your own protagonist, be it male or female.

This protagonist wakes up in the first floor of the tedious dungeon. Let’s call the protagonist, “you“! Well, you were chosen as the sacred tree’s last resort. Of course. The World Tree, the giver of all-life within the game obviously gives you a task upon your creation. What that is? Well, you’ll find out later.

You were created solely to save the world. What a boring existence you have.

As you awake, you are introduced to a small weird-looking mascot creature called Mormo. This freaky little creature quickly enlightens you that the world is in danger! Oh no! You then hear a scream and rush off to save the girl who is in trouble. You find out that her name is Kannono and that she also wants to save the world whom of which is part of a guild or organization called Ad Libitum (evidently, all of the Tales characters you meet are a part of, or eventually join this group. They should have just called it the “Tales” group. hurrrrr.) This guild exists to reach out to the people who are in need and maintain peace and order in society (or more like lazy asses who make you their bitch). More or less, this creates the, “quest” feature in this game.

However! You can’t just join the guild yet. As Kratos (the guild leader in the first town) tells you, you must prove yourself worthy and loyal to maintain peace and justice to society and the guild.

You basically have to find and beat the hell out of the obstruction of peace — that is your goal in this game.

As you create your character, you can select one of the few classes (and even if you don’t want that class, you are free to change it later) available. There are the basics, swordsman, fighter, mage, etc. There aren’t many variations to appearances and the like, but the outfits and armor are customizable later on in the game. I wouldn’t call it a redeeming aspect of the game, though.

As for gameplay, this game has similar elements to that of an MMORPG. You complete quests to get rewards and in some cases (since this an RPG) advance in the storyline. In most cases, rather. The quests are pretty much the main feat. in the game and will keep you dungeon crawling for hours. It can be tedious, but thankfully, it is not necessary for you to complete all of the quests in order to beat the game. Quests variate, though they are all generally the same.. it can be a, “defeat the obstruction of peace! (a monster),” “get this item for me,” “find this person,” etc.

With the completion of a quest, you are rewarded with gald and FPs. FPs are Fame Points. Fame Points basically let you advance in the story. With enough, the “story quest” will be available and you can get on and beat this piece of shit game. You can also craft and cook, which comes in handy in most cases. Believe me, dungeon crawling becomes tedious.

Ah, dungeon crawling! You basically have to crawl through the same dungeon a million times depending on whatever quest you take. It becomes very annoying, especially since the dungeon appearances lack any variation whatsoever. It would have been much better if they just stuck you in a different Tales world each time. I mean, even if you’ve played the games and know what the dungeons are like, they depict much more variation and even have puzzles! Every RPG needs puzzles, right Wild ARMs!?

The battle system is basically Tales of the Abyss’s LMBS, which allows you to freerun (holding a button, lulz) and whatever. The navigation (meaning the D-Pad and the analog) are different controls respectively, so if you tend to alternate, it gets confusing and can screw you up in a serious battle. There is a large variation of artes (considering you can change your classes) and it will keep you leveling up.

In general, battling in this game is not really difficult, it just really depends on your level and focus. Focus? Yes, focus. Why, focus? Because I went and fought the final boss underleveled and had to scramble EVERYWHERE to stay alive. Luke, Tear, and Senel ALL died, so that didn’t help either. Sometimes I would revive them to use them as decoys while I whacked the bossman from behind, then they would just die again because Tear doesn’t they don’t know how to be useful.

As for characterization, this time you’ve got a limited cast, with select Tales characters. How lame. It’s not bad, though. There’s barely any actual character development, so ultimately, playing this story for something such as plot is a no-go.

Actually, there is no reason to play this game. So don’t buy it.

They released a sequel a few years later called Radiant Mythology 2. More characters, different plot.. I haven’t really played it. It probably sucks, anyway.

If you are looking for an enjoyable RPG, avoid this game. If you are looking for a tedious RPG (lol Etrain Odyssey fans) or are an avid Tales fan then this game is for you.

Also, I realize that I am way behind with this segment, it would help if I knew Japanese.. but I don’t — so I really can’t post my thoughts about Tales of Hearts or Tales of Graces yet. Oh, I might do one for Tales of VS, though — that miserable pile of… oh my.

Catch you around never, readers!

Advertisements

3 Responses to “A Step into Tales – The Decimals #8.4 – Sleeping Radiance”

  1. BUT TENKS. HEARTS IS SO GEWD.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: